Abstract
Peer Code Review (PCR) is a key practice in Computer Science (CS) education, yet students often struggle to provide meaningful feedback. Self-Determination Theory (SDT) highlights the importance of autonomy, competence, and relatedness in sustaining intrinsic motivation, but traditional peer review methods often fail to support these needs. This study explores Game-Based Learning (GBL) as an alternative approach to increasing intrinsic motivation and feedback quality in CS PCR. Using a mixed-methods, quasi-experimental design, 42 third-year CEGEP-level CS students participated in PCR before engaging in a card-based game intervention rooted in the game design theory of meaningful play. In-game resources were tied to prior feedback quality, creating a competitive incentive structure. A Wilcoxon Signed-Rank test assessed feedback improvements, while pre- and post-test results measured changes in motivation using independent t-tests. Additionally, a thematic analysis of open-ended responses revealed student perspectives on motivation and game design. Results indicate a significant pre-post increase in feedback quality (
Key words: game-based learning, peer feedback, motivation