Godot
Godot
Terminology
- Node: Anything in the game. Can represent a point in space, a sprite, a collision area, a sound, etc.
 - Scene: A collection of nodes, and also a node itself.
 - Signal: Based on the observer pattern, these are events that can be "emitted" and that other nodes can listen for.
 
Vector Math
- Vectors:
 - Addition:
 - Subtraction:
 - Dot product: If one entity is facing another or in its FOV.
 - Cross product: Get the normal of a plane.