Peer Feedback and Gamification
Problem
The ability to give and receive feedback is an essential skill for students studying computer science. However, the research suggests that students are often reticent about giving each other peer feedback on their work. There are many reasons why this may be so (literature support). (I personally believe it is because they are not taught about its pedagogical value or how to do it).
At the same time, research suggests that gamification increases student engagement and motivation especially in a computer science context (do you have lit on this?).
Research Question
How does gamification affect computer science students' motivation and quality of feedback during peer assessment?
Questions:
- How will you measure the quality of feedback students give?
- How will you measure their degree of motivation during the peer feedback exercise?
Subjects
Ensure that you have two groups of students who can participate in the exercise at the same time. Ideally, they would not be your students.
You would have to show statistically, that the groups are equal in background knowledge and ability. This can be done easily as long as you can get access to their grades from a previous course, or their high school incoming average (this data may be difficult to get your hands on, the analysis is easy if you have the data, T-Test or Anova).
Alternatively, you might be able to use the same students at two different times throughout the semester. First data collection in Week 6; second in week 10. You would have to make a defensible argument why you chose to do it with gamification on the first or second exercise regardless of how you organize this.
Procedure
Peer Feedback Exercise
Create (map out the steps) of the peer feedback exercise.
Instructions
- Criteria and standards of performance need to be clear and exist in the form of a rubric that students can use to provide the feedback.
- Teach the procedure to both groups explaining and stressing its value
- Come up with a way to document the feedback given and received in each group.
Gamification
- Create the gamification component that gets added to the exact peer feedback exercise used above and integrated into the peer feedback exercise of Group B.
- You would have so show that it had all the components of the peer feedback exercise done by both groups with the added gamification element.
Measurements
- Figure out how you will measure the quality of studentsā feedback.
- Find or create an instrument that measures student motivation in relation to performing a specific learning activity (peer feedback exercise)
Analysis
- Group A is compared to Group B on the quality of their feedback (T-Test or Anova)
- Group A is compared to Group B on the degree of motivation exhibited during the peer feedback exercise. (T-Test or Anova)
Categories
If this were a Venn diagram, I would have 3 circles for gamification, peer feedback, and motivation. Maybe another circle for Computer Science specifically?
Articles about Gamification
File | Title |
---|---|
urh2015 | The Model for Introduction of Gamification into E-learning in Higher Education |
lynch2018 | Play anything - The pleasure of limits, the uses of boredom, and the secret of games |
li2011 | PeerSpace - An Online Collaborative Learning Environment for Computer Science Students |
farber2017a | Gamify your classroom - a field guide to game-based learning |
farber2017 | Game-Based Learning in Action |
boller2017 | Play to Learn - Everything You Need to Know About Designing Effective Learning Games |
al-azawi2016 | Educational Gamification Vs. Game Based Learning - Comparative Study |
Articles about Peer Feedback
File | Title |
---|---|
race2001 | A briefing on self, peer and group assessment |
li2019 | Using game-based training to improve studentsā assessment skills and intrinsic motivation in peer assessment |
hattie2007 | The Power of Feedback |
friedrich2019 | Effectiveness of peer review as cooperative web-based learning method applied out-of-class in a role playing game - A case study by quasi-experimental approach |
chiang2011 | Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students |
Articles about Motivation
File | Title |
---|---|
taing2013 | The relationship between learning goal orientation, goal setting, and performance - a longitudinal study - Goal orientation and goal setting |
seifert2004 | Understanding student motivation |
ryan1983 | Relation of reward contingency and interpersonal context to intrinsic motivation - A review and test using cognitive evaluation theory. |
oktaviati2018 | The Impact of Using Gamification in Learning Computer Science for Students in University |
pintrich2003 | A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. |
papastergiou2009 | Digital Game-Based Learning in high school Computer Science education - Impact on educational effectiveness and student motivation |
lopez-fernandez2021 | Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education |
locke2002 | Building a practically useful theory of goal setting and task motivation - A 35-year odyssey. |
llorens-largo2016 | Gamification of the Learning Process - Lessons Learned |
levesque2006 | A Theory-Based Integrative Model for Learning and Motivation in Higher Education |
jayasinghe2013 | Game based learning vs. gamification from the higher education students' perspective |
indriasari2021a | Improving Student Peer Code Review Using Gamification |
indriasari2023 | Gamification improves the quality of student peer code review |
indriasari2021 | Investigating Accuracy and Perceived Value of Feedback in Peer Code Review Using Gamification |
indriasari2020a | Gamification of student peer review in education - A systematic literature review |
indriasari2020 | Gamification of student peer review in education - A systematic literature review |
goshevski2017 | A Review of Gamification Platforms for Higher Education |
bandura2012 | On the Functional Properties of Perceived Self-Efficacy Revisited |
deci1994 | Promoting Selfādetermined Education |
Articles about Gamification and Computer Science
File | Title |
---|---|
iosup2014 | An experience report on using gamification in technical higher education |
oktaviati2018 | The Impact of Using Gamification in Learning Computer Science for Students in University |
polito2021 | A gamified web based system for computer programming learning |
polito2019 | 2TSW Automated Assessment of Computer Programming Assignments, in a Gamified Web Based System |
ortiz2016 | Gamification in Higher Education and Stem - A Systematic Review of Literature |
narasareddygari2018 | Gamification in Computer Science Education - a Systematic Literature Review |
llorens-largo2016 | Gamification of the Learning Process - Lessons Learned |
li2013 | Engaging Computer Science Students through Gamification in an Online Social Network Based Collaborative Learning Environment |
jayasinghe2013 | Game based learning vs. gamification from the higher education students' perspective |
indriasari2021a | Improving Student Peer Code Review Using Gamification |
indriasari2023 | Gamification improves the quality of student peer code review |
indriasari2021 | Investigating Accuracy and Perceived Value of Feedback in Peer Code Review Using Gamification |
indriasari2020a | Gamification of student peer review in education - A systematic literature review |
indriasari2020 | Gamification of student peer review in education - A systematic literature review |
ibanez2014 | Gamification for Engaging Computer Science Students in Learning Activities - A Case Study |
butler2016 | Gamification to Engage and Motivate Students to Achieve Computer Science Learning Goals |
garcia-iruela2020 | Gamification and Computer Science Studentsā Activity |
ahmad2020 | The Impact of Gamification on Learning Outcomes of Computer Science Majors |
Articles about Peer Feedback and Computer Science
File | Title |
---|---|
petersen2018 | Code reviews in large, first-year courses |
perez-quinones2009 | Exploring Peer Review in the Computer Science Classroom |
li2006 | Using Peer Review to Assess Coding Standards ā A Case Study |
indriasari2021a | Improving Student Peer Code Review Using Gamification |
indriasari2023 | Gamification improves the quality of student peer code review |
indriasari2021 | Investigating Accuracy and Perceived Value of Feedback in Peer Code Review Using Gamification |
indriasari2020a | Gamification of student peer review in education - A systematic literature review |
indriasari2020 | Gamification of student peer review in education - A systematic literature review |
hundhausen2013 | Talking about code - Integrating pedagogical code reviews into early computing courses |
hamer2009 | Quality of peer assessment in CS1 |
hamer2015 | A comparison of peer and tutor feedback |
cross1987 | Peer group software reviews in university education for software engineering (abstract only) |